Le Morte d’Arthur as Literary Remediation Process to RPG Game

Authors

  • Lis Yana De Lima Martinez Ph.D Student of Comparative Literature and Theory, Instituto de Letras/ Universidade Federal do Rio Grande do Sul, Porto Alegre, Rio Grande do Sul, Brazil
  • Vinicius De Moraes Master Student of Comparative Literature and Literary Theory and Criticism, Instituto de Letras/ Universidade Federal do Rio Grande do Sul , Porto Alegre, Rio Grande do Sul, Brazil
  • Sandra Sirangelo Maggio Professor at Universidade Federal do Rio Grande do Sul, Department of Modern Languages, Instituto de Letras/ Universidade Federal do Rio Grande do Sul Porto Alegre, Rio Grande do Sul, Brazil

DOI:

https://doi.org/10.24113/ijellh.v9i1.10874

Keywords:

Games, RPG, didactic proposal, literary narratives.

Abstract

This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005).

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References

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JUUL, J. Half-real: Video Games between Real Rules and Fictional Worlds. Cambridge; MIT Press, 2011.

MALORY, T.; BUDIN, S, L. Le Morte d’Arthur: King Arthur and the Knights of the Round Table. San Diego: Canterbury Classics, 2015.

MCLUHAN, Herbert Marshall. Understanding media: the extensions of man. Berkeley: Gingko Press, 2013.

MORIARTY, J. Scotland Yard: 221B Baker Street: the master detective game. Gammon Games, 1975.

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Published

2021-01-29

How to Cite

Lima Martinez , L. Y. D., Moraes , V. D. ., & Maggio, S. S. . (2021). Le Morte d’Arthur as Literary Remediation Process to RPG Game. SMART MOVES JOURNAL IJELLH, 9(1), 1–17. https://doi.org/10.24113/ijellh.v9i1.10874