Gamifying the ESL Speaking Classroom: a Study of impact of Game Mechanics on Learning Behaviour of Undergraduate Students
Abstract
Today’s University ESL classrooms comprise the Millennials, also known as Generation Y or the Digital Natives. This generation is generally marked by an increased use and familiarity with communications, media, and digital technologies. According to Debaro Huyler et al., they place an emphasis on finding a creative outlet; have high collaborative skills and have a preference for team-oriented environment and immediate feedback. Keeping these traits in mind, the ESL teachers must adopt new pedagogies that cater to the learning needs of this generation. Gamifying the ESL pedagogy is the most promising concept in this regard. This paper suggests new gamification strategies for ESL Speaking Classrooms. The paper is a result of the researcher’s observations with the University Undergraduate students. These strategies augment learner engagement and motivation towards language acquisition.
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This work is licensed under a Creative Commons Attribution 4.0 International License.
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